Emotions, technology, and digital games

Verfasser / Beitragende:
edited by Sharon Y. Tettegah, Wenhao David Huang
Ort, Verlag, Jahr:
London, San Diego, California : Elsevier Inc./Academic Press, 2016
Beschreibung:
1 online resource (xxii, 342 pages) : illustrations
Format:
Buch (online)
Online Zugang:
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490 0 |a Emotions and technology : communication of feelings for, with, and through digital media 
504 |a Includes bibliographical references and index. 
505 0 |a I. Embodied experiences: affective and cognitive benefits of gaming. Video games, nightmares, and emotional processing / Johnathan Bown, Jayne Gackenbach -- Infinite ammo: exploring issues of post-traumatic stress disorder in popular video games / Mathew Bumbalough, Adam Henze -- Emotion, empathy, and ethical thinking in Fable III / Karen Schrier -- Half a second, that is enough: involuntary micro-suspensions of disbelief and ectodiegesis as phenomena of immersion processes in pervasive games / Thaiane Oliveira -- II. Emotions tools and ties. Gamers and their weapons: an appraisal perspective on weapons manipulation in video games / Weimin Toh -- Emotional response to gaming producing Rosenblatt's transaction / April Sanders -- What type of narrative do children prefer in active video games? An exploratory study of cognitive and emotional responses / Amy S. Lu, Richard Buday, Debbie Thompson, Tom Baranowski -- Educational neuroscience and the affective affordances of video games in language learning / Tom Gorham, Jon Gorham -- III. Emotional affordances, videogames, and learning. Affect during instructional video game learning: story's potential role / Osvaldo Jiménez -- Social-emotional learning opportunities in online games for preschoolers / Mariya Nikolayev, Kevin Clark, Stephanie M. Reich -- Dashboard effects challenge flow-learning assumption in digital instructional games / Debbie Denise Reese -- Collaboration and emotion in Way / Karen Schrier, David Shaenfield -- Evaluating the use of a prosocial digital game to identify and compare preschool children's social and emotional skills / Lynne Humphries. 
506 |a Lizenzbedingungen können den Zugang einschränken. License restrictions may limit access. 
650 0 |a Electronic games  |x Psychological aspects 
650 0 |a Electronic games  |x Social aspects 
650 0 |a Digital media  |x Social aspects 
650 0 |a Human-computer interaction 
700 1 |a Tettegah  |D Sharon Y.  |e editor 
700 1 |a Huang  |D Wenhao David  |e editor 
856 4 0 |u https://www.sciencedirect.com/science/book/9780128017388  |z Uni Bern: Volltext 
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950 |B IDSBB  |P 700  |E 1-  |a Tettegah  |D Sharon Y.  |e editor 
950 |B IDSBB  |P 700  |E 1-  |a Huang  |D Wenhao David  |e editor 
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