Emotions, technology, and digital games
Gespeichert in:
Verfasser / Beitragende:
edited by Sharon Y. Tettegah, Wenhao David Huang
Ort, Verlag, Jahr:
London, San Diego, California :
Elsevier Inc./Academic Press,
2016
Beschreibung:
1 online resource (xxii, 342 pages) : illustrations
Format:
Buch (online)
Online Zugang:
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| 245 | 0 | 0 | |a Emotions, technology, and digital games |c edited by Sharon Y. Tettegah, Wenhao David Huang |
| 264 | 1 | |a London |a San Diego, California |b Elsevier Inc./Academic Press |c [2016] | |
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| 300 | |a 1 online resource (xxii, 342 pages) |b illustrations | ||
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| 490 | 0 | |a Emotions and technology : communication of feelings for, with, and through digital media | |
| 504 | |a Includes bibliographical references and index. | ||
| 505 | 0 | |a I. Embodied experiences: affective and cognitive benefits of gaming. Video games, nightmares, and emotional processing / Johnathan Bown, Jayne Gackenbach -- Infinite ammo: exploring issues of post-traumatic stress disorder in popular video games / Mathew Bumbalough, Adam Henze -- Emotion, empathy, and ethical thinking in Fable III / Karen Schrier -- Half a second, that is enough: involuntary micro-suspensions of disbelief and ectodiegesis as phenomena of immersion processes in pervasive games / Thaiane Oliveira -- II. Emotions tools and ties. Gamers and their weapons: an appraisal perspective on weapons manipulation in video games / Weimin Toh -- Emotional response to gaming producing Rosenblatt's transaction / April Sanders -- What type of narrative do children prefer in active video games? An exploratory study of cognitive and emotional responses / Amy S. Lu, Richard Buday, Debbie Thompson, Tom Baranowski -- Educational neuroscience and the affective affordances of video games in language learning / Tom Gorham, Jon Gorham -- III. Emotional affordances, videogames, and learning. Affect during instructional video game learning: story's potential role / Osvaldo Jiménez -- Social-emotional learning opportunities in online games for preschoolers / Mariya Nikolayev, Kevin Clark, Stephanie M. Reich -- Dashboard effects challenge flow-learning assumption in digital instructional games / Debbie Denise Reese -- Collaboration and emotion in Way / Karen Schrier, David Shaenfield -- Evaluating the use of a prosocial digital game to identify and compare preschool children's social and emotional skills / Lynne Humphries. | |
| 506 | |a Lizenzbedingungen können den Zugang einschränken. License restrictions may limit access. | ||
| 650 | 0 | |a Electronic games |x Psychological aspects | |
| 650 | 0 | |a Electronic games |x Social aspects | |
| 650 | 0 | |a Digital media |x Social aspects | |
| 650 | 0 | |a Human-computer interaction | |
| 700 | 1 | |a Tettegah |D Sharon Y. |e editor | |
| 700 | 1 | |a Huang |D Wenhao David |e editor | |
| 856 | 4 | 0 | |u https://www.sciencedirect.com/science/book/9780128017388 |z Uni Bern: Volltext |
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| 950 | |B IDSBB |P 490 |E 1- |a Emotions and technology : communication of feelings for, with, and through digital media | ||
| 950 | |B IDSBB |P 700 |E 1- |a Tettegah |D Sharon Y. |e editor | ||
| 950 | |B IDSBB |P 700 |E 1- |a Huang |D Wenhao David |e editor | ||
| 950 | |B IDSBB |P 856 |E 40 |u https://www.sciencedirect.com/science/book/9780128017388 |z Uni Bern: Volltext | ||