Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity
Gespeichert in:
Verfasser / Beitragende:
[Budianto Tandianus, Henry Johan, Hock Seah, Feng Lin]
Ort, Verlag, Jahr:
2015
Enthalten in:
The Visual Computer, 31/12(2015-12-01), 1601-1614
Format:
Artikel (online)
Online Zugang:
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| 024 | 7 | 0 | |a 10.1007/s00371-014-1037-z |2 doi |
| 035 | |a (NATIONALLICENCE)springer-10.1007/s00371-014-1037-z | ||
| 245 | 0 | 0 | |a Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity |h [Elektronische Daten] |c [Budianto Tandianus, Henry Johan, Hock Seah, Feng Lin] |
| 520 | 3 | |a In the real world, the index of refraction of a refractive object (caustic object) varies across the wavelengths. Therefore, in physically based caustic rendering, we need to take into account spectral information. However, this may lead to prohibitive running time. In response, we propose a two-step acceleration scheme for spectral caustic rendering. Our acceleration scheme takes into account information across visible wavelengths of the scene, that is, the index of refraction (IOR) (caustic object), light power (light), and material reflectance (surface). To process visible wavelengths effectively, firstly we cluster the wavelengths which have similar first refraction (air to caustic object) directions. In this way, all the wavelengths in a cluster can be represented by one light ray during rendering. Secondly, by considering the surrounding objects (their material reflectance from and visible surface area of the caustic objects) and light power, we compute the refinement amount of each wavelength cluster. Our accelerated algorithm can produce photorealistic rendering results close to their reference images (which are generated by rendering every 1nm of visible wavelengths) with a significant acceleration magnitude. Computational experiment results and comparative analyses are reported in the paper. | |
| 540 | |a Springer-Verlag Berlin Heidelberg, 2014 | ||
| 690 | 7 | |a Rendering |2 nationallicence | |
| 690 | 7 | |a Caustics |2 nationallicence | |
| 690 | 7 | |a Spectral |2 nationallicence | |
| 690 | 7 | |a Progressive photon mapping |2 nationallicence | |
| 700 | 1 | |a Tandianus |D Budianto |u gameLAB, School of Computer Engineering Organization (SCE), Nanyang Technological University (NTU), Block NS4, N4-B1b-13, 36 Nanyang Avenue, 639798, Singapore, Singapore |4 aut | |
| 700 | 1 | |a Johan |D Henry |u Fraunhofer IDM@NTU, Block NS1, N1-05-01, Nanyang Avenue, 639798, Singapore, Singapore |4 aut | |
| 700 | 1 | |a Seah |D Hock |u School of Computer Engineering Organization (SCE), Nanyang Technological University (NTU), Block NS4, N4-02a-32, Nanyang Avenue, 639798, Singapore, Singapore |4 aut | |
| 700 | 1 | |a Lin |D Feng |u School of Computer Engineering Organization (SCE), Nanyang Technological University (NTU), Block NS4, N4-02a-32, Nanyang Avenue, 639798, Singapore, Singapore |4 aut | |
| 773 | 0 | |t The Visual Computer |d Springer Berlin Heidelberg |g 31/12(2015-12-01), 1601-1614 |x 0178-2789 |q 31:12<1601 |1 2015 |2 31 |o 371 | |
| 856 | 4 | 0 | |u https://doi.org/10.1007/s00371-014-1037-z |q text/html |z Onlinezugriff via DOI |
| 898 | |a BK010053 |b XK010053 |c XK010000 | ||
| 900 | 7 | |a Metadata rights reserved |b Springer special CC-BY-NC licence |2 nationallicence | |
| 908 | |D 1 |a research-article |2 jats | ||
| 949 | |B NATIONALLICENCE |F NATIONALLICENCE |b NL-springer | ||
| 950 | |B NATIONALLICENCE |P 856 |E 40 |u https://doi.org/10.1007/s00371-014-1037-z |q text/html |z Onlinezugriff via DOI | ||
| 950 | |B NATIONALLICENCE |P 700 |E 1- |a Tandianus |D Budianto |u gameLAB, School of Computer Engineering Organization (SCE), Nanyang Technological University (NTU), Block NS4, N4-B1b-13, 36 Nanyang Avenue, 639798, Singapore, Singapore |4 aut | ||
| 950 | |B NATIONALLICENCE |P 700 |E 1- |a Johan |D Henry |u Fraunhofer IDM@NTU, Block NS1, N1-05-01, Nanyang Avenue, 639798, Singapore, Singapore |4 aut | ||
| 950 | |B NATIONALLICENCE |P 700 |E 1- |a Seah |D Hock |u School of Computer Engineering Organization (SCE), Nanyang Technological University (NTU), Block NS4, N4-02a-32, Nanyang Avenue, 639798, Singapore, Singapore |4 aut | ||
| 950 | |B NATIONALLICENCE |P 700 |E 1- |a Lin |D Feng |u School of Computer Engineering Organization (SCE), Nanyang Technological University (NTU), Block NS4, N4-02a-32, Nanyang Avenue, 639798, Singapore, Singapore |4 aut | ||
| 950 | |B NATIONALLICENCE |P 773 |E 0- |t The Visual Computer |d Springer Berlin Heidelberg |g 31/12(2015-12-01), 1601-1614 |x 0178-2789 |q 31:12<1601 |1 2015 |2 31 |o 371 | ||