Reconstruction of three-dimensional flame with color temperature

Verfasser / Beitragende:
[Zhaohui Wu, Zhong Zhou, Delei Tian, Wei Wu]
Ort, Verlag, Jahr:
2015
Enthalten in:
The Visual Computer, 31/5(2015-05-01), 613-625
Format:
Artikel (online)
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024 7 0 |a 10.1007/s00371-014-0987-5  |2 doi 
035 |a (NATIONALLICENCE)springer-10.1007/s00371-014-0987-5 
245 0 0 |a Reconstruction of three-dimensional flame with color temperature  |h [Elektronische Daten]  |c [Zhaohui Wu, Zhong Zhou, Delei Tian, Wei Wu] 
520 3 |a The reconstruction of flame from the captured images is a difficult and computationally expensive problem. Reconstruction from color images will keep the colorful appearance, as is beneficial for visually realistic flame modeling. Most of existing color-image-based methods rebuild three density fields from RGB intensities; however, these methods suffer from the color distortion problem due to the high correlation of RGB intensities. A novel method for 3D flame reconstruction using color temperature is presented in this paper. Color-temperature mapping is calculated to avoid color distortion; this method maps the RGB intensities into the color temperature and its joint intensity. We improve the multiplication reconstruction with visual hull restriction so that the energy distribution is more reasonable, which allows avoidance of the impossible zones. Experimental results indicate that our approach is efficient in the visually plausible 3D flame generation and produces better color restorations. 
540 |a The Author(s), 2014 
690 7 |a Color distortion  |2 nationallicence 
690 7 |a Color temperature  |2 nationallicence 
690 7 |a Multiplication reconstruction  |2 nationallicence 
690 7 |a Visual hull  |2 nationallicence 
690 7 |a Three-dimensional reconstruction  |2 nationallicence 
690 7 |a Flame/fire  |2 nationallicence 
700 1 |a Wu  |D Zhaohui  |u State Key Laboratory of Virtual Reality Technology and Systems, Beihang Univeristy, 100191, Beijing, China  |4 aut 
700 1 |a Zhou  |D Zhong  |u State Key Laboratory of Virtual Reality Technology and Systems, Beihang Univeristy, 100191, Beijing, China  |4 aut 
700 1 |a Tian  |D Delei  |u State Key Laboratory of Virtual Reality Technology and Systems, Beihang Univeristy, 100191, Beijing, China  |4 aut 
700 1 |a Wu  |D Wei  |u State Key Laboratory of Virtual Reality Technology and Systems, Beihang Univeristy, 100191, Beijing, China  |4 aut 
773 0 |t The Visual Computer  |d Springer Berlin Heidelberg  |g 31/5(2015-05-01), 613-625  |x 0178-2789  |q 31:5<613  |1 2015  |2 31  |o 371 
856 4 0 |u https://doi.org/10.1007/s00371-014-0987-5  |q text/html  |z Onlinezugriff via DOI 
898 |a BK010053  |b XK010053  |c XK010000 
900 7 |a Metadata rights reserved  |b Springer special CC-BY-NC licence  |2 nationallicence 
908 |D 1  |a research-article  |2 jats 
949 |B NATIONALLICENCE  |F NATIONALLICENCE  |b NL-springer 
950 |B NATIONALLICENCE  |P 856  |E 40  |u https://doi.org/10.1007/s00371-014-0987-5  |q text/html  |z Onlinezugriff via DOI 
950 |B NATIONALLICENCE  |P 700  |E 1-  |a Wu  |D Zhaohui  |u State Key Laboratory of Virtual Reality Technology and Systems, Beihang Univeristy, 100191, Beijing, China  |4 aut 
950 |B NATIONALLICENCE  |P 700  |E 1-  |a Zhou  |D Zhong  |u State Key Laboratory of Virtual Reality Technology and Systems, Beihang Univeristy, 100191, Beijing, China  |4 aut 
950 |B NATIONALLICENCE  |P 700  |E 1-  |a Tian  |D Delei  |u State Key Laboratory of Virtual Reality Technology and Systems, Beihang Univeristy, 100191, Beijing, China  |4 aut 
950 |B NATIONALLICENCE  |P 700  |E 1-  |a Wu  |D Wei  |u State Key Laboratory of Virtual Reality Technology and Systems, Beihang Univeristy, 100191, Beijing, China  |4 aut 
950 |B NATIONALLICENCE  |P 773  |E 0-  |t The Visual Computer  |d Springer Berlin Heidelberg  |g 31/5(2015-05-01), 613-625  |x 0178-2789  |q 31:5<613  |1 2015  |2 31  |o 371