Game-based creativity assessment system: the application of fuzzy theory

Verfasser / Beitragende:
[Tsung-Yen Chuang, Eric Zhi-Feng Liu, Wen-Ya Shiu]
Ort, Verlag, Jahr:
2015
Enthalten in:
Multimedia Tools and Applications, 74/21(2015-11-01), 9141-9155
Format:
Artikel (online)
ID: 60544689X
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024 7 0 |a 10.1007/s11042-014-2070-7  |2 doi 
035 |a (NATIONALLICENCE)springer-10.1007/s11042-014-2070-7 
245 0 0 |a Game-based creativity assessment system: the application of fuzzy theory  |h [Elektronische Daten]  |c [Tsung-Yen Chuang, Eric Zhi-Feng Liu, Wen-Ya Shiu] 
520 3 |a "Creative development” and "creativity” have become important topics in the field of education research. The assessment of creativity is a key to understanding how instructional strategies influences the creative process and the output of learners. At present, most methods of assessing creativity are paper-and-pencil tests scored by individuals. Despite the professional training of evaluators, subjectivity in scoring assessments remains inevitable. Therefore, a completely objective tool of measurement is crucial for the progress of education to eliminate the subjectivity in manual grading. This paper presents at first place a review of the literature related to the development of creativity, the assessment of creativity, and further on the means of measuring creativity, particularly in a digital game environment. Our focus is on the application of computing technologies for the assessment of creativity, while exploring the possibility of using computerized systems such as fuzzy logic and hybrid methods to produce objective measurement results. The results of Pearson correlation coefficient between the fuzzy inference scores and the Williams CAP scores is 0.805, which shows the strong construct validity. Additionally, the fuzzy inference system can eliminate subjectivity in scoring and provide analysis results to enhance creativity, unlike paper-and-pencil scores provided without explanations. 
540 |a Springer Science+Business Media New York, 2014 
690 7 |a Creativity  |2 nationallicence 
690 7 |a Assessment of creativity  |2 nationallicence 
690 7 |a Game-based learning  |2 nationallicence 
690 7 |a Computerized assessment system  |2 nationallicence 
690 7 |a Fuzzy theory  |2 nationallicence 
700 1 |a Chuang  |D Tsung-Yen  |u Department of Information and Learning Technology, National University of Tainan, 33, Sec. 2, Shu-Lin St, Tainan 700, Taiwan, Republic of China  |4 aut 
700 1 |a Zhi-Feng Liu  |D Eric  |u Graduate Institute of Learning and Instruction, National Central University, No.300, Jhongda Rd, 32001, Jhongli City, Taoyuan County, Taiwan, Republic of China  |4 aut 
700 1 |a Shiu  |D Wen-Ya  |u Department of Information and Learning Technology, National University of Tainan, 33, Sec. 2, Shu-Lin St, Tainan 700, Taiwan, Republic of China  |4 aut 
773 0 |t Multimedia Tools and Applications  |d Springer US; http://www.springer-ny.com  |g 74/21(2015-11-01), 9141-9155  |x 1380-7501  |q 74:21<9141  |1 2015  |2 74  |o 11042 
856 4 0 |u https://doi.org/10.1007/s11042-014-2070-7  |q text/html  |z Onlinezugriff via DOI 
898 |a BK010053  |b XK010053  |c XK010000 
900 7 |a Metadata rights reserved  |b Springer special CC-BY-NC licence  |2 nationallicence 
908 |D 1  |a research-article  |2 jats 
949 |B NATIONALLICENCE  |F NATIONALLICENCE  |b NL-springer 
950 |B NATIONALLICENCE  |P 856  |E 40  |u https://doi.org/10.1007/s11042-014-2070-7  |q text/html  |z Onlinezugriff via DOI 
950 |B NATIONALLICENCE  |P 700  |E 1-  |a Chuang  |D Tsung-Yen  |u Department of Information and Learning Technology, National University of Tainan, 33, Sec. 2, Shu-Lin St, Tainan 700, Taiwan, Republic of China  |4 aut 
950 |B NATIONALLICENCE  |P 700  |E 1-  |a Zhi-Feng Liu  |D Eric  |u Graduate Institute of Learning and Instruction, National Central University, No.300, Jhongda Rd, 32001, Jhongli City, Taoyuan County, Taiwan, Republic of China  |4 aut 
950 |B NATIONALLICENCE  |P 700  |E 1-  |a Shiu  |D Wen-Ya  |u Department of Information and Learning Technology, National University of Tainan, 33, Sec. 2, Shu-Lin St, Tainan 700, Taiwan, Republic of China  |4 aut 
950 |B NATIONALLICENCE  |P 773  |E 0-  |t Multimedia Tools and Applications  |d Springer US; http://www.springer-ny.com  |g 74/21(2015-11-01), 9141-9155  |x 1380-7501  |q 74:21<9141  |1 2015  |2 74  |o 11042