High-quality tree structures modelling using local convolution surface approximation

Verfasser / Beitragende:
[Xiaoqiang Zhu, Xiaogang Jin, Lihua You]
Ort, Verlag, Jahr:
2015
Enthalten in:
The Visual Computer, 31/1(2015-01-01), 69-82
Format:
Artikel (online)
ID: 605540233
LEADER caa a22 4500
001 605540233
003 CHVBK
005 20210128100910.0
007 cr unu---uuuuu
008 210128e20150101xx s 000 0 eng
024 7 0 |a 10.1007/s00371-013-0905-2  |2 doi 
035 |a (NATIONALLICENCE)springer-10.1007/s00371-013-0905-2 
245 0 0 |a High-quality tree structures modelling using local convolution surface approximation  |h [Elektronische Daten]  |c [Xiaoqiang Zhu, Xiaogang Jin, Lihua You] 
520 3 |a In this paper, we propose a local convolution surface approximation approach for quickly modelling tree structures with pleasing visual effect. Using our proposed local convolution surface approximation, we present a tree modelling scheme to create the structure of a tree with a single high-quality quad-only mesh. Through combining the strengths of the convolution surfaces, subdivision surfaces and GPU, our tree modelling approach achieves high efficiency and good mesh quality. With our method, we first extract the line skeletons of given tree models by contracting the meshes with the Laplace operator. Then we approximate the original tree mesh with a convolution surface based on the extracted skeletons. Next, we tessellate the tree trunks represented by convolution surfaces into quad-only subdivision surfaces with good edge flow along the skeletal directions. We implement the most time-consuming subdivision and convolution approximation on the GPU with CUDA, and demonstrate applications of our proposed approach in branch editing and tree composition. 
540 |a Springer-Verlag Berlin Heidelberg, 2013 
690 7 |a Tree modelling  |2 nationallicence 
690 7 |a Convolution surfaces  |2 nationallicence 
690 7 |a CUDA  |2 nationallicence 
690 7 |a Subdivision surfaces  |2 nationallicence 
690 7 |a Quadrilateral meshes  |2 nationallicence 
700 1 |a Zhu  |D Xiaoqiang  |u State Key Lab of CAD&CG, Zhejiang University, 310058, Hangzhou, People's Republic of China  |4 aut 
700 1 |a Jin  |D Xiaogang  |u State Key Lab of CAD&CG, Zhejiang University, 310058, Hangzhou, People's Republic of China  |4 aut 
700 1 |a You  |D Lihua  |u National Center for Computer Animation, Bournemouth University, Bournemouth, UK  |4 aut 
773 0 |t The Visual Computer  |d Springer Berlin Heidelberg  |g 31/1(2015-01-01), 69-82  |x 0178-2789  |q 31:1<69  |1 2015  |2 31  |o 371 
856 4 0 |u https://doi.org/10.1007/s00371-013-0905-2  |q text/html  |z Onlinezugriff via DOI 
898 |a BK010053  |b XK010053  |c XK010000 
900 7 |a Metadata rights reserved  |b Springer special CC-BY-NC licence  |2 nationallicence 
908 |D 1  |a research-article  |2 jats 
949 |B NATIONALLICENCE  |F NATIONALLICENCE  |b NL-springer 
950 |B NATIONALLICENCE  |P 856  |E 40  |u https://doi.org/10.1007/s00371-013-0905-2  |q text/html  |z Onlinezugriff via DOI 
950 |B NATIONALLICENCE  |P 700  |E 1-  |a Zhu  |D Xiaoqiang  |u State Key Lab of CAD&CG, Zhejiang University, 310058, Hangzhou, People's Republic of China  |4 aut 
950 |B NATIONALLICENCE  |P 700  |E 1-  |a Jin  |D Xiaogang  |u State Key Lab of CAD&CG, Zhejiang University, 310058, Hangzhou, People's Republic of China  |4 aut 
950 |B NATIONALLICENCE  |P 700  |E 1-  |a You  |D Lihua  |u National Center for Computer Animation, Bournemouth University, Bournemouth, UK  |4 aut 
950 |B NATIONALLICENCE  |P 773  |E 0-  |t The Visual Computer  |d Springer Berlin Heidelberg  |g 31/1(2015-01-01), 69-82  |x 0178-2789  |q 31:1<69  |1 2015  |2 31  |o 371