Motion capture: capturing interaction between human and animal

Verfasser / Beitragende:
[Karl Abson, Ian Palmer]
Ort, Verlag, Jahr:
2015
Enthalten in:
The Visual Computer, 31/3(2015-03-01), 341-353
Format:
Artikel (online)
ID: 605540489
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024 7 0 |a 10.1007/s00371-014-0929-2  |2 doi 
035 |a (NATIONALLICENCE)springer-10.1007/s00371-014-0929-2 
245 0 0 |a Motion capture: capturing interaction between human and animal  |h [Elektronische Daten]  |c [Karl Abson, Ian Palmer] 
520 3 |a We introduce a new "marker-based” model for use in capturing equine movement. This model is informed by a sound biomechanical study of the animal and can be deployed in the pursuit of many undertakings. Unlike many other approaches, our method provides a high level of automation and hides the intricate biomechanical knowledge required to produce realistic results. Due to this approach, it is possible to acquire solved data with minimal manual intervention even in real-time conditions. The approach introduced can be replicated for the production of many other animals. The model is first informed by the veterinary world through studies of the subject's anatomy. Second, further medical studies aimed at understanding and addressing surface processes, inform model creation. The latter studies address items such as skin sliding. If not otherwise corrected these processes may hinder marker based capture. The resultant model has been tested in feasibility studies for practicality and subject acceptance during production. Data is provided for scrutiny along with the subject digitally captured through a variety of methods. The digital subject in mesh form as well as the motion capture model aid in comparison and show the level of accurateness achieved. The video reference and digital renders provide an insight into the level of realism achieved. 
540 |a Springer-Verlag Berlin Heidelberg, 2014 
690 7 |a Motion capture  |2 nationallicence 
690 7 |a Quadruped animation  |2 nationallicence 
690 7 |a Biomechanics  |2 nationallicence 
690 7 |a Data driven animation  |2 nationallicence 
700 1 |a Abson  |D Karl  |u School of Engineering and Informatics, The University of Bradford, Bradford, UK  |4 aut 
700 1 |a Palmer  |D Ian  |u School of Engineering and Informatics, The University of Bradford, Bradford, UK  |4 aut 
773 0 |t The Visual Computer  |d Springer Berlin Heidelberg  |g 31/3(2015-03-01), 341-353  |x 0178-2789  |q 31:3<341  |1 2015  |2 31  |o 371 
856 4 0 |u https://doi.org/10.1007/s00371-014-0929-2  |q text/html  |z Onlinezugriff via DOI 
898 |a BK010053  |b XK010053  |c XK010000 
900 7 |a Metadata rights reserved  |b Springer special CC-BY-NC licence  |2 nationallicence 
908 |D 1  |a research-article  |2 jats 
949 |B NATIONALLICENCE  |F NATIONALLICENCE  |b NL-springer 
950 |B NATIONALLICENCE  |P 856  |E 40  |u https://doi.org/10.1007/s00371-014-0929-2  |q text/html  |z Onlinezugriff via DOI 
950 |B NATIONALLICENCE  |P 700  |E 1-  |a Abson  |D Karl  |u School of Engineering and Informatics, The University of Bradford, Bradford, UK  |4 aut 
950 |B NATIONALLICENCE  |P 700  |E 1-  |a Palmer  |D Ian  |u School of Engineering and Informatics, The University of Bradford, Bradford, UK  |4 aut 
950 |B NATIONALLICENCE  |P 773  |E 0-  |t The Visual Computer  |d Springer Berlin Heidelberg  |g 31/3(2015-03-01), 341-353  |x 0178-2789  |q 31:3<341  |1 2015  |2 31  |o 371